Someone acts as a thrower, and the others gather around to catch the ball. The thrower faces away from the catchers and throws the ball in the air. Everyone has to try and get the ball, and how you catch it gives you points.
If the ball -
Is caught straight 5 points
Bounces once and then is caught 3 points.
Bounces twice or more 2 points
Bounces then rolls 1 point
The ball is still and picked up No points.
The aim is for someone to get to exactly 10.
If a person is at 8 points, and then scores 5, they still remain on 8, as they need to catch 2 points.
One person chases all of the others. When they touch (tag) someone, they then link together and chase the someone else, until they tag them. The three people now link and try to make a four. If lots of people are playing, the four can then split into two teams of two and begin to tag others, and so on, until only one person is left. This last person who escaped the twins tag is the winner and starts the next game.
One person is ‘on’. They must chase everyone and try to tag (touch their shoulder) them all.
However if you are tagged, you must remain still with your legs apart, as if you were stuck in the mud! Whilst the person who is ‘on’ is busy chasing people, those who are stuck in the mud, can be set free, by others quickly crawling through their legs, before they are caught. The aim is to finally catch everyone, and whoever is last not to be caught wins. That person is then on.
Mind Reader Run!
How many can play?
4 or more
What do I need?
Open space with rectangle pitch
You need to create a running track about the size of a tennis court, so mark out corners or use an actual football pitch or tennis court etc. Choose someone who will be a referee, someone who is ‘on’ and the rest are ‘mind-readers’.Whoever is ‘on’ stands on one of the corners, facing the ‘mind-readers’. They whisper to the referee an item, like football boots. They then shout “I’m thinking of something you wear in sport.”The mind readers have to guess.
The referee makes sure everyone has a guess, and spots who said the right answer.
Whoever was right comes and stands back to back with the person who is on. The referee counts to three and on three, they both have to run (opposite directions) around the outside of the track / corners, and the winner who is ever back first to base.
How many can play?
2 teams of 3 or more
What do I need?
1 team are the ‘officers’ and one team are the ‘escaped prisoners’. Together the ‘officers’, stand in a circle at a base (prison) with their heads down and count to 50, while the escaped prisoners get ready to run and hide. On 50, the officers split and have to hunt for the hiding prisoners.
If they spot one, the prisoner then gives chase and the ‘officer’ must try and tag them. If they tag them, 2 officers have return them to the prison. They then leave the ‘prisoner’ at the base (prison)and carry on hunting for the other escaped prisoners.
Meanwhile the prisoners who were in hiding must try get to the base without being spotted to free their mate. If they make it to base without being seen, they shout out “Freedom”, to prove they have escaped with help.On hearing this, the officers give chase again trying to tag all the escaped prisoners until they are all returned to prison. Once they are all in prison, you can swap over.
If it's dry outside, get your friends or family together and play these brilliant games. You can download a printed version.
Right click here to open a Word 97-2003 version
There are even more outdoor games on the Play Your Way section.